And the world… Even after playing through three acts, I still don’t really know anything about it. I’d say this is a standard, vanilla high-fantasy setting. Well the graphics are more cute than detailed or epic, and sometimes characters do overlap each other. Doesn’t matter, it still can be a good adventure game, right? Not really.Īccording to the trailer this is a tactical RPG in steam-punk fantasy setting. GameplayĪfter the realization that this is not a classic RPG with a new twist on the combat system, the question arises: What IS this game? We can’t create our own character for this adventure – we can’t even the name of the main protagonist. So after we know how to control two characters and properly manage time rewinding – we set off on our adventure. So exactly the game encourages us to be bold and unlike in the Dark Souls games, we actually don’t get any penalty for perishing – and it’s even encouraged. Die, see what the enemy has in store, then rewind and do it better the next time. The game actually tells us, that it’s not a problem if die or suffer damage as we can only rewind after the fact, so this is actually a good strategy. With this newfound power we die and rewind a couple times until we finally make it to the keep, where we meet Toppi, the quartermaster. The rewind is good for about 10 seconds, or 10 heartbeats. As the being puts it, it’s “not yet her time” so from now on she can rewind time. It’s an ancient temple of sorts and she is pierced by a glowing rock pillar – and instead of perishing, the glowing rock becomes part of her and gives her the power of an ancient being. While she’s fleeing her settlement under siege, she winds up falling into a long forgotten pit below the city. We start with maneuvering Kipuna, and learning camera and movement controls. Still, she’s much more like a main protagonist from a fairy tale and not the main character of a steam-punk RPG epic… Game Mechanics, Control, etc.Īfter the first “dialog” we can take control fully of the game. She is also much more relatable – at least for me – than the other guy, since she never asked for any of this and she often says so. However she is the main protagonist as she can rewind time, thanks to that shard in her chest. To be honest, Toppi was supposed to be this giant, kind-hearted helping hand – much like Hagrid – but the voice over is so dumb that he mostly comes across as an alcoholic half-wit.Īs Kipuna says mostly nothing during this encounter, I had no real first impressions of her at all. So we don’t really know what’s happening until this dialog is over. Lore is scarce, so we are left to our own devices when we have questions about our environment and events. Toppi tries to recount the events preceding their arrival to the capital with not much luck to this other, obviously important, dark skinned fellow. Unlike other RPG titles, where you can make your own character and maybe even customize it – here you can only start a new game and be greeted by a somewhat lopsided dialog between the big, bearded Toppi and another, even bigger fellow. Is this new, time manipulating game mechanic enough to make Iron Danger a good game? The Protagonists
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